Quantcast
Channel: Answers for "Lightmapping: Excluding materials from AO?"
Browsing latest articles
Browse All 4 View Live

Answer by Pangamini

AO is rendered as a post process from the depth buffer. Decals usually render with depth bias (so in the depth buffer they appear closer to the camera), causing your problem. What you need to do is to...

View Article



Answer by scottharber

Never mind. I found a solution by altering the placement of the decal. Unity's lightmapper lets you place a decal between 0m and 0.00029m from a surface before it generates AO. Adding an offset to the...

View Article
Browsing latest articles
Browse All 4 View Live




Latest Images